Project Boon - Dev Diary #36 - Some "bosses" with improved pain state

This is a short video with 3 bigger monsters that could represent bosses with some interesting shooting patterns.

And they have some improvements in the Pain State, I'm using Timelines instead of Delays so when the Pain State is triggered I can stop any countdowns and just switch the logic to the stun without being interrupted by other function that was latent waiting for a Delay to finish.

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