Project Boon - Dev Diary #27 - Testing the weapons with some zombie soldiers

This was a lot of fun! Time to shoot some enemies, not much to say.

The super shotgun won't need any piercing damage because the system is launching all the tracers at the perfect moment hitting enemies behind when one is dead.

I noticed that I forgot to add some function to check if the weapon is empty or not when you keep pressing Fire.

And the BFG... LOL, I'll have to tweak it because the audio system restarts when you kill too many enemies.