Project Boon - Dev Diary #11 - Doors

These are my first doors. They're made with different static meshes created from BSP brushes and blueprint childs.

How they work is very simple, when I right click I send a line trace to an invisible collision box.

When hit it activates a timeline and the static mesh moves from the initial position to the final one.

After 3 seconds it returns to its starting position. The next step is to modify them to react to switches and to make some of them only open when the player has a colored keycard.


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